Thank you to:
--------------------------

thatguy - for his contribution of unifying each sprites' color pallets

spidergoku - for his contribution of sprite resources for intro animations

Kong - for his sprite rips I used as base sprites

Pizzasause2000 - for KFM MvC template he made

Beximus - I used some of his bulleta's codes as a reference.

ZVitor - I used his Spiderman's code as a reference for Suiecide Bombing super move.

yutoharu - I refered his name list of female fighter for special intro.


--| Disclaimer |----------------------------------------------------------------------------------

 * This character is open source. Feel free to use any part of it or modify it.
 * Please credit original creators' name when you release a modified creations of this character.
 * Please do not sell or make a use of this character/its sprites for commercial purpose.


||===============================================================================||
||                                                                               ||
|| # the Mask (Big Head) version1.0                                              ||
||                                                                               ||
||-------------------------------------------------------------------------------||
|| Codes, sprites by Mammalman                                                   ||
||-------------------------------------------------------------------------------||
||                                                  < Date - 2019/26/11 >        ||
||===============================================================================||




 ***   You can select AI's strangth from 6 levels by changing cmd files. For details of setting the level, 
     please check the file The Mask.def by opening it with some text application.
       The max AI level, SuperCheap mode is recommended for AI battle only. In this mode, The Mask gets these
     advantages written below.
     
   - Gets speed up
   - Invincible frames increase.
   - He comes to be able use Hit Tech (AI only)
   - He can endure an instant-death attack one time in one round.
   - and other minor changes
     

 ***   You can select some options that affect The Mask's ability in the file "Confing.cns". This char's got
     these features as listed below.
       
     - Alternate Stance
     - Combo Breaker 
              => You can turn it off or change the maximum number that it can be used in "Confing/Confing_Win.st"
     - Guts Mechanic (Defence Up)
     - Guts Mechanic (Attack power Up)
                                 => As the life decreseas, The Mask get more defence/attack power.
     - Constant Life Recovery
     - Constant Power Recovery

   To change the setting, please open the file "Confing.cns" with some text application 
 and change the number on each sections' lowest scentence.




=============================== COMMAND LIST ==================================


------------------------------- SPECIAL MOVES ---------------------------------

 * D,DF,F + P - GunFire
 
 * D,DB,B + P - "Dou you feel lucky, punk?"
 
 * F,D,DF + P - Yojimbo Slash
 
 * D,DB,B + K - Ultrafast Migration
 
 * D,DF,F + K - Magnum Shot
 
 * D,DF,F + P, in the air - Air Bomb Throw
 
 * D,DF,F + K, in the air - Weight Smash
 
 
-------------------------------- SUPER MOVES ----------------------------------

 * D,DF,F + PP - Bullet Fury
 
 * D,DF,F + KK - Fake Gamma Charge
 
 * D,DB,B + KK - Suiecide Bombing
 
 
-------------------------------- OTHER FACTORS ---------------------------------
 
 * x+y+a+b, when being hit, with breaker gauge max - Combo Breaker
 * x+y, while guarding on the ground - Guard Push (Near)
 * y+z, while guarding on the ground - Guard Push (Far)
 * x+y/y+z, while guarding in the air - Guard Push (Air)
 
 
 
 
 
================================== UPDATES ====================================
 
* 29/11/2019
 - Increased frames after failure of Sucide Bombing
 
* 26/11/2019
 - Added Voices
 - Added new intro/winposes
 - Added one new special move
 - Added Guard Push
 - Added Combo Breaker system
 - Added Super Finish effect
 - Added AI
 - Added another new colors
 
* 06/05/2019
 - Fixed sff color pallets and added alternate color selects
 - Added one special move
 - Did color separation on the sff file
 
* 01/05/2019
 - Added the new stance
 - Added Hyper portrait
 - Fixed some sprites (default stance heights, color of tie, and so on.)
 - Fixed some glithces (infinite and opponent freeze)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   Let me pay respect for you haing kept showing us your full-power life 
 and throwing us so many meaningful questions.
   No bollocks can fuck with or misunderstand you anymore. Youv'e been absolved by 
 everything of this world now.
   A lot of words you left, Yet I cannot state enough answers to all of them,
 but they are indispensable and forever in me. I will never forget you.
   R.I.P., Michirou.